C++ · WebAssembly · WebGL
Jello Cube
A mass-spring physics simulation from USC's CSCI 520 (Assignment 1), compiled from C++ to WebAssembly and rendered with WebGL. Grab and fling the jello, switch worlds, and toggle the spring systems in real time.
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Controls
| left-drag | grab & pull a jello node | right-drag | rotate camera |
| z / x | zoom in / out | v | toggle wireframe / shaded surface |
| p | pause simulation | g | toggle bounding grid |
| s / h / b | toggle structural / shear / bend springs | e | reset camera |