Vedaant Rajeshirke
Computer Science graduate student at USC with expertise in Graphics, AR/VR, and Mobile Development. Building immersive experiences and intelligent applications.
Featured Projects
A selection of my recent work
Ostinato
SwiftUI, CoreML, AI
Developed an ePub reader in SwiftUI featuring an AI engine that generates real-time, context-aware background scores for macOS and iOS, using a custom generative audio model based on MusicGen.
View DemoHingemonium
Objective-C, macOS
Engineered a novel macOS application in Objective-C that transforms a MacBook into a playable virtual harmonium, using the laptop's lid angle sensor to simulate the instrument's bellows for dynamic volume control.
View ProjectMelting Simulation with MPM
C++, OpenGL, GLSL
Implemented a phase-changing melting simulation using the Material Point Method (MPM) with C++ and OpenGL, focusing on real-time performance and expressive visuals.
View CodeExperience & Education
My professional journey and academic background
University of Southern California
Grader
Aug 2025 - Present
Analyze and grade student projects for a course on advanced game consoles and mobile devices, applying knowledge of Unity and game design to evaluate code quality and project functionality.
IceBroker
Startup Founder and Developer
Sep 2022 - Mar 2024
Spearheaded the development of a hyper-local dating application using the Flutter framework and Firebase backend. Collaborated with industry experts to establish strategic partnerships, acquired 250+ users.
Reskill
Spark AR Outreach Intern
Sep 2021 - Dec 2021
Gained in-depth training on SparkAR, Meta's augmented reality platform, and built a community of 100+ students. Led 5 interactive sessions, resolving 50+ queries.
University of Southern California
Master of Science, Computer Science
August 2024 - May 2026
GPA: 3.48
University of Mumbai
Bachelor of Engineering, Computer Engineering
August 2020 - May 2024
GPA: 9.49
Additional Projects
More of my technical explorations
Force (2D Platformer)
Unity, C#
Developed a 2D platformer with physics-based puzzles, implementing core push/pull mechanics and enemy AI as part of a team of five.
Play GameVR/AR Hand-Tracking Game
Unity, Meta Quest
Developed networked multiplayer functionality for player hand-tracking in a co-op Unity game designed for Meta Quest, implementing new hand-tracking features.
Rasterizer and Ray Tracer
C++, Graphics
Developed a Software Rasterizer supporting complete vertex shading and clipping. Built a Ray Tracer handling Shadows, Reflections and Refractions.
Mental Health Assessment
React.js
Led a team to develop a mental health assessment tool in React.js to analyse user responses to categorize mental health indices, utilized by over 500 students.
Weather Application
Angular, GCP, SwiftUI
Developed a weather app with Modern UI for in-depth weather data using Angular, Google Maps API, and companion iOS app in SwiftUI.
Satark (ANPR/FRS)
Flutter, Firebase, React.js
Created 'Satark' as a companion application to a WebApp for performing computer vision tasks to identify illegal number plates flagged at traffic signals.
Skills & Technologies
Languages
- C++
- Python
- JavaScript
- Dart
- Swift
- Objective-C
Graphics & XR
- OpenGL & GLSL
- Unity
- Spark AR
- Three.js
- Computer Vision
Web & Mobile
- Flutter
- SwiftUI
- React.js
- AngularJS
- Node.js
Cloud & Tools
- Firebase
- Google Cloud Platform
- Git & Agile/Scrum
- Adobe Premiere Pro
Get in Touch
Feel free to reach out to me for opportunities, collaborations, or just to say hello! I'm currently looking for new opportunities.
Email Me DirectView Links & Resume